pygame仿office的页面切换功能(完整代码)
一、最简单的切换功能
(一)源码
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
screen = pygame.display.set_mode((600, 600)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 10 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (600, 600))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage
flag = 0
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
def run():
global flag,runimage
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
reset()
if event.type == pygame.MOUSEBUTTONDOWN:
reset()
screen.fill((255, 255, 255)) # 设置背景为白色
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
(二)效果
(三)解析
实际就是使用了runimage和nextimage保存两个图片,然后先黏贴nextimage,再黏贴runimage,让runimage显示在最前端。 并通过监听鼠标和键盘操作,每点击一次,切换一次页面。 并调用reset函数
def reset():
global flag,runimage,nextimage
flag = 0
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
二、实现动态切屏功能
(一)向左切换
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
def run():
global flag,runimage,flag2,nextimage,i,j
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
# if event.type == pygame.MOUSEBUTTONDOWN:
# reset()
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (i, j))
i -= step
if i <= -WIDTH:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
(二)向左切换效果
三、随机效果实现
实现上下左右效果
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 0
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j,choose
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(0,3)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
def run():
global flag,runimage,flag2,nextimage,i,j,choose
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
screen.blit(nextimage, (0,0))
print(i+WIDTH,j+HEIGHT)
screen.blit(runimage, (i, j))
if choose==0:
i -= step
if i <= -WIDTH:
flag2 = True
elif choose==1:
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
j += step
if j >= HEIGHT:
flag2 = True
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
# print(choose)
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
四、效果展现
五、第二个版本
(一)修改了核心代码
if flag:
if choose==0:
i -= step
screen.blit(nextimage, (i+WIDTH, 0))
if i <= -WIDTH:
flag2 = True
elif choose==1:
screen.blit(nextimage, (i-WIDTH, 0))
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
screen.blit(nextimage, (0, j+HEIGHT))
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
screen.blit(nextimage, (0, j-HEIGHT))
j += step
if j >= HEIGHT:
flag2 = True
screen.blit(runimage, (i, j))
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
(二)完整代码
import sys, pygame
import os
import random
pygame.init() # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT)) # 设置窗口大小
pygame.display.set_caption('美丽的屏保') # 设置窗口标题
tick = pygame.time.Clock()
fps = 60 # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 0
def init_image():
path = './image/'
files = []
dirs = os.listdir(path)
for diretion in dirs:
files.append(path + diretion)
for file in files:
picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
dSurface = picture
# dSurface = pygame.image.load(file).convert()
bglist.append(dSurface)
def reset():
global flag,runimage,nextimage,flag2,i,j,choose
flag = False # FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
choose = random.randint(0,3)
if nextimage is None:
nextimage = random.choice(bglist)
if runimage is None:
runimage = random.choice(bglist)
else:
runimage = nextimage
nextimage = random.choice(bglist)
def run():
global flag,runimage,flag2,nextimage,i,j,choose
reset()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == pygame.K_SPACE:
if flag is False:# FALSE没有切屏 TRUE 切屏
flag = True
flag2 = False
screen.fill((255, 255, 255)) # 设置背景为白色
if flag:
if choose==0:
i -= step
screen.blit(nextimage, (i+WIDTH, 0))
if i <= -WIDTH:
flag2 = True
elif choose==1:
screen.blit(nextimage, (i-WIDTH, 0))
i += step
if i >= WIDTH:
flag2 = True
elif choose==2:
screen.blit(nextimage, (0, j+HEIGHT))
j -= step
if j <= -HEIGHT:
flag2 = True
elif choose==3:
screen.blit(nextimage, (0, j-HEIGHT))
j += step
if j >= HEIGHT:
flag2 = True
screen.blit(runimage, (i, j))
else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
if flag2:
reset()
# print(choose)
fcclock.tick(fps)
pygame.display.flip() # 刷新窗口
# time.sleep(10)
if __name__ == '__main__':
init_image()
run()
(三)另一种效果
六、小结
Ok,V1和V2版本,两个版本,任君选择,比较简单,大家将就着看看啊。后面会有修订和更多有趣的案例,欢迎关注,感谢支持!
(资源库 www.zyku.net)
原文链接:https://blog.csdn.net/dhjabc_1/article/details/117228557
您可能感兴趣的文章
- 11-22Office 2010/2013 图标显示不正常的解决方法
- 09-15帝国CMS7.5版来源地址新增严格模式验
- 01-12miui13怎么隐藏小部件名称
- 02-20用国内软件源为Ubuntu的apt-get提速方
- 01-19苹果手机live图片如何传给别人
- 01-01iphone12录屏功能使用方法分享
- 08-09推荐几款干净无广告的电脑浏览器!
- 04-22oppoReno7同步账号数据教程
- 02-20vivo手机启用与关闭nfc功能
- 07-30jquery v3.4.1
- 04-26帝国CMS当前位置[!--newsnav--]
- 01-23荣耀9x锁屏提示音怎么设置
- 09-17腾讯QQ直接由外链进入淘宝步骤一览
- 09-27华为平板如何截图
- 04-25JavaScript中 DOM操作方法小结
- 10-08苹果13promax录屏功能在哪里
- 08-03利用PuttyGen创建SSH密钥的方法
- 10-20airpods pro如何取消连接
- 11-02OPPOk9s在哪里开启省电模式
- 03-31基于flask实现五子棋小游戏
最近更新
阅读排行
猜你喜欢
- 11-17小米12mini怎么设置省电
- 11-02SQL Server 2012清除连接服务器历史记
- 04-08魅族18pro图标大小设置方法
- 12-27iqoo怎样启用应用小窗
- 02-29Apache的SSL加密配置方法教程
- 09-13小米台灯如何绑定手机
- 01-14OPPOa96如何设置返回键
- 10-09苹果13pro开启个人热点方法介绍
- 02-18真我x7pro至尊版应用锁设置教程
- 07-15帝国网站管理系统常见问题